Sample Characters
By Eimhin
As at 13 July 2019
Please note, these builds were initially combat-focused to help playtest the rules and so continue to have an emphasis on this and do not reflect the full variety of possibilities that exist, in particular in relation to Ritual Casting, Professions, Lores and Crafting. There are many exciting possibilities in Five Oaths and so I would encourage you to see what else is out there that you might enjoy
These builds are set out by Archetype which are included at the top of each page, together with a brief (editorialised) explanation.
For ease of reference, the phrase “Resistance” has been used as shorthand for “may reactively spend 1 Vigour to become immune to [Effect] for 10s”.
Summaries of feats are for quick reference only. Full text of feats available here.
Feats are followed by an abbreviation to indicate which Way they come from. An explanation of these abbreviations is set out below.
Abbreviation Guide
S – Species Feat
R – Realm Feat
WLS – Way of Leather and Steel
WMP – Way of Martial Prowess
WOAl – Way of the Alchemist
WOAr – Way of the Arcanist
WOF – Way of the Forge
WOP – Way of Power
WOPr – Way of Professions
WOR – Way of the Ritualist
WOS – Way of the Scholar
WSB – Way of Shadowed Blades
WSF – Way of Sturdy Flesh
WSS – Way of Sorcerous Schools
Alchemist
Intended to make use of the interesting Alchemical thrown weapons feats in the Way of Shadowed Blades. Will want to stay behind the front line to use their abilities but are a bit tougher than other second-line fighters.
Additional alchemy crafting and lore feats with make this Alchemist a useful support to the Gallóglaigh as well!
Species | Human
Human Ingenuity [S] – Gain Crafting benefits. May cast Push for 1 Vigour by suffering the effects of Push. |
Realm | Bruid
Careful Hands [R] – Gain Resistance Fumble |
Statline | 2 Body, 2 Armour, 10 Vigour |
Resistance | Fumble |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Heavy Armour [WLS] – Gain +2 Armour
|
Strike Feats | Aggressive Solution [WSB] – May strike for Through with a thrown alchemical vial for 1 Vigour
Blinding Fumes [WSB] – May strike for Daze 10s with a thrown alchemical vial for 1 Vigour Volatile Substances [WSB] – May strike for Global Single Damage with a thrown alchemical vial for 2 Vigour
|
Spellcasting / Vigour
Feats |
Vigorous [WSF] – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Alchemy Lore [WOS] – You can identify potions and poisons and spend time to learn how to craft them.
Student Alchemist [WOAl] – You can craft student alchemy items. Apprentice Alchemist [WOAl] – You can craft apprentice alchemy items. |
Bruiser
Warriors to help break an opposing line. Tripping Blow could easily be replaced for Repelling Blow to make more room and Mighty Blows or Room to Breathe could replace Shattering Strike if you want more bang for your Vigour!
Species | Krieger
Back in the Fight [S] – While unconscious, may spend 3 Vigour to gain the Global Healing 1 effect. |
Realm | Bruid
Careful Hands [R] – Gain Resistance Fumble |
Statline | 4 Body, 2 Armour, 10 Vigour |
Resistance | Fumble |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Seasoned Veteran [WSF] – Gain +1 Body
Boot Camp [WMP] – Gain +1 Body
Heavy Armour [WLS] – Gain +2 Armour Easily Maintained [WLS] – Whenever you are subject to a locational repair effect, gain an additional repair effect to the same location. |
Strike Feats | Tripping Blow [WMP] – May strike for Strikedown for 1 Vigour
Shattering Strike [WMP] – May strike for Shatter for 3 Vigour
|
Spellcasting / Vigour
Feats |
Vigorous [WSF] – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Farmer [WOPr] – You gain an additional three plant ingredients per game. |
Control Mage
This Build is intended to fill the classical Mage ‘control’ archetype. With low body and no striking skills, they will rely heavily on coordinating with teammates, but is likely to be devastating if used properly!
Species | Wildling
One with the Land [S] – You may generate the following Effects for the listed Vigour costs: -Detect Beast (1 Vigour) -Sleep Beast 10s (2 Vigour) -Charm Beast 30s (2 Vigour)
|
Realm | Draíod
Strident Voice [R] – Gain Resistance Mute
|
Statline | 2 Body, 0 Armour, 18 Vigour |
Resistance | Mute |
Body / Resistance Feats | Boot Camp [WMP] – Gain +1 Body
|
Strike Feats | Repelling Blow [WMP] – You may strike for Push for 1 Vigour |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Daze 10s, Mute 10s)
Second Level Casting [WOP] – You learn two second level Spells (Sleep 10s, Ward 1) Third Level Casting [WOP] – You learn two third level Spells (Halt 10s, Daze 30s)
Vigorous [WSF] x3 – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Hunter [WOPr] – Gain an additional 3 animal crafting ingredients per game. |
Cutthroat
Intended as an answer to casters, particularly ones like the Damage Mage. Can inflict mute on a number of targets fairly cheaply thanks to Silencing Strikes. Not a frontliner but needs to get into the thick of things to be most effective.
Species | Weeping Human, chose Leasiar Feat.
Well Travelled [S] – May take two additional Realm feats. |
Realm | Siabhal
Careful Hands [R] – Resistance Fumble Clarity of Focus [R] – Resistance Daze Loyalty Undivided [R] – Gain Resistance Charm |
Statline | 3 Body, 1 Armour, 14 Vigour |
Resistance | Charm, Daze, Fumble, Rampage, |
Body / Resistance Feats | Veteran [WSF] –Gain +1 Body
Light Armour [WLS] – Gain +1 Armour Heroic Loyalty [WMP] – Gain Resist Rampage Boot Camp [WMP] – Gain +1 Body |
Strike Feats | Cutthroat [WSB] – May strike for Mute 10s for 1 Vigour
Silencing Strikes [WSB] – When you activate Cutthroat, you may strikefor Mute 10s on your next two blows Penetrating Strike [WSB] – May strike for Through for 2 Vigour |
Spellcasting / Vigour
Feats |
Vigorous [WSF] x2 – Gain an additional four Vigour each time this feat is taken.
Weeping – Gain Detect Weeping Spell for 0 Vigour. |
Support Feats | None |
Damage Mage
Needs more Dakka! This mage is intended to make maximum use of Five Oaths casting vocals. Daze 10s helps to defend yourself from close encounters of the enemy kind and chains with Single for Evocative Chain. Otherwise Repelling Blow can help you keep your distance.
Species | Firetouched
Desert Born [S] – You may lose 1 Body from all locations to use an ability that costs up to 4 Vigour. |
Realm | Draíod
Strident Voice [R] – Gain Resistance Mute
|
Statline | 3 Body, 0 Armour, 14 Vigour |
Resistance | Mute |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Boot Camp [WMP] – Gain +1 Body
|
Strike Feats | Repelling Blow [WMP] – You may strike for Push for 1 Vigour |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Single Damage, Daze 10s)
Vigorous [WSF] x2 – Gain an additional four Vigour each time this feat is taken.
Evocative Chain [WSS] – You may cast two Evocation Spells together at the same target for one less mana than their normal combined cost, which cannot bring the cost to 0. |
Support Feats | Artisan [WOPr] – You gain an additional 3 processed material crafting ingredients per game. |
Dedicated Healer
A healing variant of a full-caster build. Between Mark of Destiny and Enchanting Chain, you can cast Global Healing 1, Global Healing 1 for 1 Mana. Stay to the back and keep yourself safe, because no one can heal like you can. Use Ward to keep yourself safe and save some Vigour for Cure Disease and Cure Venom to help keep your allies alive.
Mark of Destiny can be changed to other spells if you wish, especially as the example below anticipates applying it to a later, more expensive, spell.
Species | Vartach
Mark of Destiny [S] – Two Feats or Spells that cost more than 2 Vigour to activate cost 1 less Vigour for you to use. (Global Healing 1, Full Global Healing) |
Realm | Draíod
Strident Voice [R] – Gain Resistance Mute |
Statline | 1 Body, 1 Armour, 18 Vigour |
Resistance | Mute |
Body / Resistance Feats | Light Armour [WLS] – Gain +1 Armour
|
Strike Feats | None |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Global Stop Bleed, Healing 1 (Location))
Second Level Casting [WOP] – You learn two second level Spells (Cure (Disease or Venom), Global Healing 1) Third Level Casting [WOP] – You learn two third level Spells (Ward 2, Full Healing (Location))
Vigorous [WSF] x3 – Gain an additional four Vigour each time this feat is taken.
Enchanting Chain [WSS] – You may cast two Enchantment Spells together at the same target for one less mana than their normal combined cost, which cannot bring the cost to 0.
Ritual Celebrant [WOR] – Adds an additional +1 to points generated when contributing to a ritual. |
Support Feats | None |
Duellist
Intended to be a tricky opponent to face in Melee, the Duellist relies on Melee options to overcome their opponent. One for a tactical player to use. The Species has been left optional. Leasair will give you some more Resists to work with, while Krieger will allow you to use your Vigor to get back up again.
Species | Leasair
Well Travelled [S] – May take two additional Realm feats.
OR
Krieger
Back in the Fight [S] – While unconscious, may spend 3 Vigour to gain the Global Healing 1 effect. |
Realm | Bruid, Uasa, Siabhal
Careful Hands [R] – Resistance Fumble
Leasair only: Clarity of Focus [R] – Resistance Daze Loyalty Undivided [R] – Resistance Charm]
|
Statline | 3 Body, 1 Armour, 14 Vigour |
Resistances | Fumble, [Daze, Charm], Halt |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Boot Camp [WMP] – Gain +1 Body
Light Armour [WLS] – Gain +1 Armour Well Oiled [WLS] – Gain Resist Halt |
Strike Feats | Slip Strike [WSB] – May strike for Fumble for 1 Vigor
Tripping Blow [WMP] – May strike for Strikedown for 1 Vigour Mighty Blows [WMP] – May strike for Strikedown one additional time when activating Tripping Blows |
Spellcasting / Vigour
Feats |
Vigorous [WSF] x2 – Gain an additional four Vigour each time this feat is taken. |
Support Feats | None |
Frontline Repair
This build is intended to make full use of the Creidhe’s ability to repair all forms of Armour and weapons. While they’re not intended to wade into a fight, their five hits means they can stand up front like the best of them. Pair with Fathach fighter to make one of the most durable pairings in the system.
Species | Creidhe
Golden Touch [S] – May repair items with 10s of roleplayed action. You may repair all Armour types. |
Realm | Uasa
Clarity of Focus [R] – Resistance Daze |
Statline | 3 Body, 2 Armour, 6 Vigour |
Resistances | Daze, Mindslash, Sleep |
Body / Resistance Feats | Mender’s Focus [WLS] – Gain Resistance Mindslash
Heavy Armour [WLS] – Gain +2 Armour
Constant Vigil [WMP] – Gain Resistance Sleep Boot Camp [WMP] – Gain +1 Body
Veteran [WSF] –Gain +1 Body |
Strike Feats | None |
Spellcasting / Vigour
Feats |
Bandaging [WLS] – Generate Stop Bleed (location) with 30s of roleplayed action.
Student Blacksmith [WOF] – You can craft student blacksmith items. Apprentice Blacksmith [WOF] – You can craft apprentice blacksmith items. |
Support Feats | Squire [WLS] – Repairing Armour takes 30s instead of 60s. |
Non-Creidhe can repair Heavy Armour just as effectively with this build but have to spend 30s rather than 10s repairing items. Creidhe have the edge in being able to repair Light Armour too!
Hospitalier
Hardy warriors with a focus on battlefield aid. Able to wade into a fight and provide aid when its over in equal measure. Their religious background allows them to provide an able support to any rituals that take place.
Species | Drakeblooded
Roar of the Dragon [S] – You may spend 4 Vigour to generate a Mass Fear 10s effect following normal spellcasting rules.
|
Realm | Bruid
Careful Hands [R] – Gain Resistance Fumble |
Statline | 3 Body, 2 Armour, 10 Vigour |
Resistances | Fumble, Through |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body.
Seasoned Veteran [WSF] – Gain +1 Body
Bandaging [WLS] – Generate Stop Bleed (location) with 30s of roleplayed action. Squire [WLS] – Repairing Armour takes 30s instead of 60s. Heavy Armour [WLS] – Gain +2 Armour.
|
Strike Feats | None |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Global Stop Bleed, Healing 1 (Location))
Vigorous [WSF] – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Ritual Celebrant [WOR] – Adds an additional +1 to points generated when contributing to a ritual.
Religion Lore [WOS] – Adds an additional +1 to points generated when participating in a ritual. |
Mageblade
A thief/spellcaster of sorts. Intended to help supplement the frontline, but not stand in it. Leasair’s added Resistances combined with the ability to cast Ward make them hard to pin down and their spellcasting can either help neuter Mages or create opportunities for themselves or others to exploit with Fumble / Sleep.
Species | Leasair
Well Travelled [S] – May take two additional Realm feats. |
Realm | Bruid, Uasa, Siabhal
Careful Hands [R] – Resistance Fumble Clarity of Focus [R] – Resistance Daze Loyalty Undivided [R] – Resistance Charm
|
Statline | 2 Body, 1 Armour, 14 Vigour |
Resistances | Fumble, Daze, Charm, Halt |
Body / Resistance Feats | Veteran [WSF] –Gain +1 Body
Light Armour [WLS] – Gain +1 Armour Well Oiled [WLS] – Gain Resistance Halt
|
Strike Feats | None |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Mute 10s, Fumble)
Second Level Casting [WOP] – You learn two second level Spells (Ward 1, Sleep Mortal 10s)
Vigorous [WSF] x2 – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Merchant [WOPr] x2 – Gain an additional six coins per game each time this feat is taken. |
Magical Protector
A specialist in protection magics, likely to form half of a Torchbearer pair, who are well capable of defending against, or curing, the worst enchanting magic.
Species | Firetouched
Desert Born [S] – You may lose 1 Body from all locations to use an ability that costs up to 4 Vigour. |
Realm | Draíod
Strident Voice [R] – Gain Resistance Mute
|
Statline | 3 Body, 0 Armour, 14 Vigour |
Resistances | Mute |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Heroic Loyalty [WMP] – Gain Resistance Rampage Boot Camp [WMP] – Gain +1 Body
|
Strike Feats | None |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Protection Charm 5m, Protection Fear 5m)
Second Level Casting [WOP] – You learn two second level Spells (Cure Lure, Cure Rampage) Third Level Casting [WOP] – You learn two third level Spells (Protection Halt 5m, Protection Fear 5m)
Vigorous [WSF] x2 – Gain an additional four Vigour each time this feat is taken.
Be the Change You Want to See [WSS] – When you cast a Transmutation Spell at a target other than yourself you may cast the same Spell at yourself for 0 Vigour. |
Support Feats | None |
Peacesworn Explorer
Life as a Peacesworn can still be exciting! The Peacesworn explorer seeks out secrets and forgotten treasures in the hidden places of the Five Realms. Their human daring might get them into trouble, but they should have a good basis of knowledge to figure out how to get back out of it.
Peacesworn? | Yes |
Species | Human
Human Ingenuity [S] – Gain Crafting benefits. May cast the spell “Protection Push 5 minutes” for 1 Vigour. |
Realm | Uasa
Strident Voice [R] – Gain Resistance Daze
|
Statline | 2 Body, 1 Armour, 6 Vigour |
Resistances | Daze |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Light Armour [WLS] – Gain +1 Armour
|
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Healing 1 (Location), Global Stop Bleed)
|
Support Feats | Invigoration [WOR] – Upon completion of this ritual, all participants regain all Vigour.
Ritual Celebrant [WOR] – Adds an additional +1 to points generated when contributing to a ritual. Whisper with the Dead [WOR] – Allows you to commune with the dead and ask them questions.
Five Realms Lore – Gives you greater knowledge of the history and geography of the Five Realms. Magic Lore [WOS] – Allows you to identify magical items and analyze them in downtime.
Artisan [WOPr] – You gain an additional three processed material ingredients per game.
Student Arcanist [WOAr] – You can craft student arcanist items. |
Ritualist
Support caster, intended to provide magical assistance to other characters through the use of Rituals.
Species | Human
Human Ingenuity [S] – Gain Crafting benefits. May cast Push for 1 Vigour by suffering the effects of Push.
|
Realm | Draíod
Strident Voice [R] – Gain Resistance Mute |
Statline | 2 Body, 0 Armour, 6 Vigour |
Resistances | Mute |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body.
Light Armour [WLS] – Gain +1 Armour
|
Strike Feats | None |
Spellcasting / Vigour
Feats |
None. |
Support Feats | Benediction of the Shaper’s Forgiveness [WOR] – Upon completion of this ritual, all participants gain Full Global Healing
Invigoration [WOR] – Upon completion of this ritual, all participants regain all Vigour. Ritual Celebrant [WOR] – Adds an additional +1 to points generated when contributing to a ritual.
Religion Lore [WOS] – Adds an additional +1 to points generated when participating in a ritual.
Student Arcanist [WOAr] – You can craft student arcanist items. Apprentice Arcanist [WOAr] – You can craft apprentice arcanist items. Journeyman Arcanist [WOAr] – You can craft journeyman items. |
Tank
Hardy warriors intended for the frontlines. A lot of armor and body hits allows them to stay up longer than most, especially with effectively double the repair due to Easily Maintained. Pair with a Squire to keep powering through!
A small amount of casting helps to ensure that even if they’re the last one standing of their allies, they’re not the last one breathing.
Species | Fathach
Pillar of their Community [S] May treat Repair as Healing |
Realm | Bruid
Careful Hands [R] – Gain Resistance Fumble |
Statline | 4 Body, 3 Armour, 10 Vigour |
Resistances | Fumble, Sleep |
Body / Resistance Feats | Veteran [WSF] – Gain +1 Body
Seasoned Veteran [WSF] – Gain +1 Body
Constant Vigil [WMP] – Gain Resistance Sleep Boot Camp [WMP] – Gain +1 Body
Easily Maintained [WLS] – Whenever you are subject to a locational repair effect, gain an additional repair effect to the same location. Heavy Armour [WLS] – Gain +2 Armour Complete Set [WLS] – Gain +1 Armour
|
Strike Feats | None |
Spellcasting / Vigour
Feats |
Vigorous [WSF] – Gain +4 Vigour
First Level Casting [WOP] – You learn two first level Spells (Global Stop Bleed, Healing 1 (Location))
|
Support Feats | None |
Triage Caster
While this character isn’t particularly robust, they are intended to move into the thick of fighting to retrieve downed characters and bring them to healers. Make full use of the Roar of the Dragon to make yourself some space to work and Diagnostician to identify those most in need of immediate care. Don’t stay too long though, or you might join your patients!
Species | Drakeblooded
Roar of the Dragon [S] – You may spend 4 Vigour to generate a Mass Fear 10s effect following normal spellcasting rules.
|
Realm | Uasa
Clarity of Focus [R] – Resistance Daze |
Statline | 1 Body, 2 Armour, 18 Vigour |
Resistances | Daze |
Body / Resistance Feats | Heavy Armour [WLS] – Gain +2 Armour
|
Strike Feats | None. |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Global Stop Bleed, Healing 1 (Location))
Second Level Casting [WOP] – You learn two second level Spells (Cure Disease, Cure Venom) Spellcraft [WOP] – You learn a spell of a level you can cast {Global Healing 1)
Vigorous [WSF] x3 – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Diagnostician [WMP] – You may generate the Diagnose effect within touch range of the target.
Bandaging [WLS] – Generate Stop Bleed (location) with 30s of roleplayed action. |
Warmage
A combat caster intended to serve equally well in the frontline and the backline.
Species | Krieger
Back in the Fight [S] – While unconscious, may spend 3 Vigour to gain the Global Healing 1 effect. |
Realm | Draíod
Strident Voice [R] – Gain Resistance Mute
|
Statline | 3 Body, 2 Armour, 14 Vigour |
Resistances | Mute, Through |
Body / Resistance Feats | Veteran [WSF] –Gain +1 Body
Boot Camp [WMP] – Gain +1 Body
Heavy Armour [WLS] – Gain +2 Armour
|
Strike Feats | Tripping Blow [WMP] – You may strike for Strikedown for 1 Vigour |
Spellcasting / Vigour
Feats |
First Level Casting [WOP] – You learn two first level Spells (Single, Daze 10s)
Evocative Chain [WSS] – You may chain two evocative spells at the same target for 1 less Vigour than the combined cost of the two spells.
Vigorous [WSF] x2 – Gain an additional four Vigour each time this feat is taken. |
Support Feats | Invigoration [WOR] – You may cast the Invigoration ritual. |