Items that may be made using crafting recipes come in two kinds: consumable and durable.
Consumable items have a duration of 3 events from the downtime they are made, and may only be used once before they are destroyed.
Durable items have a duration of 3 events from the downtime they are made, but may be used multiple times.
The following recipes all come with ingredient requirements which are the ingredients used up to make the item as part of the Craft downtime action. Characters will also be able to buy items from Monster character merchants, and the expected market coin costs for each level of crafting are listed below.
Consumable Items | Durable Items | |||
Number of ingredients | Coin Costs | Number of ingredients | Coin Costs | |
Student | 2 | 6 | 6 | 18 |
Apprentice | 3 | 9 | 9 | 27 |
Journeyman | 4 | 12 | 12 | 36 |
Master | 5 | 15 | 15 | 45 |
Way of the Alchemist
All alchemical items are consumable.
Alchemy is intended to bolster healing and aid resource levels on linears, and provide some unique offensive and defensive capabilities.
Student Alchemist
Allows the crafting of the following items in downtime:
- Armour Polish (c): 1 Flower, 1 Seed – Generate the Global Repair 1 Effect.
- Coagulant Potion (c): 1 Bark, 1 Heart – Once consumed while you are not in your death count, for the next hour extend your death count by 60 seconds.
- Increased Vitality (c): 1 Bark, 1 Seed – Gain +1 maximum and current Body hits for 5 mins when consumed. You may only be under the effect of one instance of this potion at a time. After 5 minutes your maximum hits reset to normal, your current hits are unaffected unless they would be more than your maximum and if so they decrease to your maximum.
- Restorative Balm (c): 1 Bone, 1 Root – Generate the Global Heal 1 Effect.
- Stunning Poison (c): 1 Flower, 1 Leaf – Use on a weapon. On next weapon blow generate the Daze 10s Effect.
- Tonic Potion (c): 1 Bark, 1 Flower – Regain 6 Vigour.
Apprentice Alchemist
Allows the crafting of the following items in downtime:
- Bracing Brew (c): 1 Bark, 1 Pelt, 1 Flower – Protection Strikedown 5 min, Protection Push 5 min.
- Curing Tonic (c): 1 Flower, 1 Glass, 1 Heart – Generate Cure Disease Effect.
- Cleansing Tonic (c): 1 Incense, 1 Seed, 1 Wax – Generate Cure Venom Effect.
Flesh and Steel (c): 1 Fang, 1 Leaf, 1 Root – Potion that generates the Global Heal 1 Global Repair 1 Effects on ingestion. - Locking Poison (c): 1 Dung, 1 Seed, 1 Root – Use on a weapon. Next strike with this weapon generates the Halt 30s Effect.
- Mystic Counterstrike (c): 1 Bark, 1 Bone, 1 Seed – Use on a weapon. Next strike with this weapon generates the Cure Ward Effect.
Journeyman Alchemist
Allows the crafting of the following items in downtime:
- Armour Salve (c): 1 Dung, 2 Leaf, 1 Ink – Generates the Full Global Repair Effect.
- Dazzling Liquid (c): 1 Bark, 1 Bone, 1 Glass, 1 Seed – Generate Mass Daze 10s Effect. This Effect may not target an arc.
- Health Tonic (c): 1 Fang, 1 Flower, 1 Gold, 1 Leaf – Generates the Full Global Heal Effect.
- Muffling Smoke (c): 1 Bronze, 1 Leaf, 1 Parchment, 1 Seed – Generate Mass Mute 30s Effect. This Effect may not target an arc.
- Purging Poison (c): 1 Bark, 1 Flower, 1 Pelt, 1 Seed – Use on a weapon. Next strike generates the Cure Protection Effect.
- Vigour Tonic (c): 1 Fang, 1 Incense, 1 Seed, 1 Silver – Regain 12 Vigour.
Master Alchemist
Allows the crafting of the following items in downtime:
- Flash Freeze (c): 1 Flower, 1 Heart, 1 Ink, 1 Iron, 1 Root – Generate a Mass Halt 10s. This Effect may not target an arc.
- Murderer’s Ointment (c): 1 Bark, 1 Incense, 1 Pelt, 2 Root – Use on a weapon. Poison that allows your next strike to generate the Rend Effect.
- Revitalising Tonic (c): 1 Bark, 1 Fang, 1 Leaf, 1 Root, 1 Wax – Potion that generates Global Heal 1, Global Repair 1 and restores 9 Vigour when consumed.
- Unbreakable Varnish (c): 1 Dung, 1 Leaf, 1 Parchment, 1 Seed, 1 Wax – Potion that generates Protection Sunder 5 minutes when consumed.
- Vapours of Life (c): 1 Bone, 1 Copper, 1 Glass, 1 Pelt, 1 Seed -Generate a Mass Undead Bane Chest effect. This Effect may not target an arc.
- Vapours of the Moon (c): 1 Dung, 1 Flower, 1 Heart, 1 Leaf, 1 Root – Generate a Mass Gwyllt Bane Chest effect. This Effect may not target an arc.
Student Alchemist Recipes | Apprentice Alchemist Recipes | ||
Recipe Name | Recipe Costs | Recipe Name | Recipe Costs |
Armour Polish (c) | 1 Flower, 1 Seed | Bracing Brew (c) | 1 Bark, 1 Pelt, 1 Flower |
Coagulant Potion (c) | 1 Bark, 1 Heart | Curing Tonic (c) | 1 Flower, 1 Glass, 1 Heart |
Increased Vitality (c) | 1 Bark, 1 Seed | Cleansing Tonic (c) | 1 Incense, 1 Seed, 1 Wax |
Restorative Balm (c) | 1 Bone, 1 Root | Flesh and Steel (c) | 1 Fang, 1 Leaf, 1 Root |
Stunning Poison (c) | 1 Flower, 1 Leaf | Locking Poison (c) | 1 Dung, 1 Seed, 1 Root |
Tonic Potion (c) | 1 Bark, 1 Flower | Mystic Counterstrike (c) | 1 Bark, 1 Bone, 1 Seed |
Journeyman Alchemist Recipes | Master Alchemist Recipes | ||
Recipe Name | Recipe Costs | Recipe Name | Recipe Costs |
Armour Salve (c) | 1 Dung, 2 Leaf, 1 Ink | Flash Freeze (c) | 1 Flower, 1 Heart, 1 Ink, 1 Iron, 1 Root |
Dazzling Liquid (c) | 1 Bark, 1 Bone, 1 Glass, 1 Seed | Murderer’s Ointment (c) | 1 Bark, 1 Incense, 1 Pelt, 2 Root |
Health Tonic (c) | 1 Fang, 1 Flower, 1 Gold, 1 Leaf | Revitalising Tonic (c) | 1 Bark, 1 Fang, 1 Leaf, 1 Root, 1 Wax |
Muffling Smoke (c) | 1 Bronze, 1 Leaf, 1 Parchment, 1 Seed | Unbreakable Varnish (c) | 1 Dung, 1 Leaf, 1 Parchment, 1 Seed, 1 Wax |
Purging Poison (c) | 1 Bark, 1 Flower, 1 Pelt, 1 Seed | Vapours of Life (c) | 1 Bone, 1 Copper, 1 Glass, 1 Pelt, 1 Seed |
Vigour Tonic (c) | 1 Fang, 1 Incense, 1 Seed, 1 Silver | Vapours of the Moon (c) | 1 Dung, 1 Flower, 1 Heart, 1 Leaf, 1 Root |
Way of the Arcanist
Arcane items are a mixture of consumable (c) and durable (d)
Arcanist items are intended to aid casters and ritualists, and to let players bring greater potency to their use of rituals.
Student Arcanist
Allows the crafting of the following items in downtime:
- Amulet of Increased Potential(d): 1 Copper, 1 Heart, 1 Incense, 1 Ink, 1 Iron, 1 Leaf – Attunes to neck. Increase your maximum Vigour cap by 3. If you deattune to this item your maximum Vigour immediately resets to what it was without this item.
- Crystal of the Clear Mind (c): 1 Bark, 1 Incense – A crystal that generates the Protection Daze 5 minute and Protection Charm 5 minute Effects when consumed.
- Lesser Eye of the Shaper (d): 1 Bronze, 1 Fang, 2 Incense, 1 Parchment, 1 Seed – This item allows an enclosed structure, like a tent, that has stood in place since dawn to be treated as a ritual circle for rituals of up to difficulty 5.
- Student Ritual Effigy (c): 1 Heart, 1 Wax – Gives +5 to the ritual score it is used in.
- Student Spellbook Transcription (d): 1 Bark, 1 Fang, 1 Ink, 1 Parchment, 1 Silver, 1 Wax- Attunes to hand. You may transcribe a Spell focus of a first level Spell you can cast. This allows someone attuned to it to cast that Spell for the normal Vigour cost.
- Unrelenting Rant (c): 1 Bone, 1 Glass – A crystal that generates the Protection 5 minute Mute and Protection 5 minute Mindslash Effects when consumed.
Apprentice Arcanist
Allows the crafting of the following items in downtime:
- Apprentice Spellbook Transcription (d): 1 Copper, 1 Flower, 3 Glass, 1 Leaf, 1 Pelt, 1 Seed, 1 Silver – Attunes to hand. You may transcribe a Spell focus of a second level Spell you can cast. This allows someone attuned to it to cast that Spell for the normal Vigour cost.
- Apprentice Ritual Effigy (c): 1 Fang, 2 Ink – Increases the score of a ritual it is in by +10.
- Greater Eye of the Shaper (d): 1 Bark, 3 Heart, 1 Iron, 3 Parchment, 1 Root – Allows an enclosed structure, like a tent, that has stood in place since dawn to be treated as a ritual circle for rituals of up to difficulty 10.
- Ritual Scroll (c): 1 Copper, 1 Glass, 1 Incense – You inscribe one ritual that you can perform onto this item, this allows anybody to lead this ritual once.
- Talisman of Barbarous Vitality (d): 3 Bone, 1 Bronze, 1 Gold, 2 Ink, 2 Wax – Attunes to Neck. While attuned, grants the wearer +1 maximum Body hits per location, but may not be attuned while wearing armour. This does not increase your current Body hits, which must be raised through healing.
- Wand of Increased Potential (d): 1 Bronze, 3 Dung, 2 Incense, 1 Leaf, 1 Seed, 1 Silver – Increase your maximum Vigour cap by 6. This does not affect your current Vigour. If you deattune to this item your maximum Vigour immediately resets to what it was without this item.
Journeyman Arcanist
Allows the crafting of the following items in downtime:
- Amulet of the Gwyllt Foe (d): 1 Glass, 1 Gold, 1 Incense, 3 Ink, 1 Iron, 1 Leaf, 3 Pelt, 1 Root – Reduces the cost of Spells and Effects that have the Gwyllt category by 1 Vigour, to a minimum of 1 Vigour. Attunes to neck.
- Amulet of the Prodigy (d): 2 Fang, 2 Flower, 4 Glass, 1 Gold, 1 Incense, 1 Root, 1 Silver – Choose one school of magic (Evocation, Enchantment, or Transmutation). Craft an amulet (attunes neck) that allows the user to cast Spells of that school for 1 Vigour less than normal to a minimum of 1. Attunes to neck.
- Champion of Life’s Amulet (d): 2 Bark, 1 Bone, 1 Bronze, 1 Copper, 3 Parchment, 4 Wax – Reduces the cost of Spells and Effects that have the Undead category by 1 Vigour, to a minimum of 1. Attunes to neck.
- Journeyman Ritual Effigy (c): 2 Dung, 1 Ink, 1 Iron – Increases the score of a ritual it is used in by +15.
- Journeyman Spellbook Transcription (d): 1 Bark, 2 Copper, 1 Flower, 1 Glass, 2 Heart, 1 Leaf, 4 Parchment – Attunes to hand. You may transcribe a spell focus of a third level Spell you can cast. This allows someone attuned to it to cast that Spell for the normal Vigour cost.
- Lesser Way Stone (c): 1 Glass, 1 Incense, 1 Silver, 1 Wax – Allows you to perform a ritual of up to difficulty 5 without a circle, remaining within 5 metres of the item.
Master Arcanist
Allows the crafting of the following items in downtime:
- Amulet of Boundless Vitality (d): 1 Bronze, 2 Dung, 1 Fang, 2 Flower, 4 Glass, 1 Incense, 1 Ink, 2 Iron, 1 Silver – Attunes to Neck. While attuned, grants the wearer +2 maximum Body hits per location, but may not be attuned while wearing armour. This does not increase your current Body hits, which must be raised through healing.
- Casting Crystal (c): 1 Fang, 1 Gold, 1 Ink, 1 Root, 1 Wax – The cost of your next Spell is reduced to 0 Vigour.
- Greater Way Stone (c): 1 Incense, 1 Seed, 3 Wax – Allows you to perform a ritual of up to difficulty 10 without a circle, remaining within 5 metres of the item.
- Master Ritual Effigy (c): 1 Bone, 1 Bronze, 1 Ink, 1 Leaf, 1 Parchment – Grants +20 to the ritual score it is used in.
- Master Spellbook Transcription (d): 1 Bark, 2 Bone, 1 Fang, 3 Ink, 4 Parchment, 2 Root, 2 Seed – Attunes to hand. You may transcribe a Spell focus of a fourth level Spell you can cast. This allows someone attuned to it to cast that Spell for the normal Vigour cost.
- Wand of the Nemesis (d): 1 Bark, 1 Fang, 2 Flower, 2 Heart, 5 Incense, 2 Leaf, 2 Pelt – Choose a target category when crafting this item (mortal, beast, gwyllt, or undead.) All Spells that target only this category have their Vigour cost reduced by 1 to a minimum of 1. Attunes to hand.
Student Arcanist Recipes | Apprentice Arcanist Recipes | ||
Recipe Name | Recipe Costs | Recipe Name | Recipe Costs |
Amulet of Increased Potential(d) | 1 Copper, 1 Heart, 1 Incense, 1 Ink, 1 Iron, 1 Leaf | Apprentice Spellbook Transcription (d) | 1 Copper, 1 Flower, 3 Glass, 1 Leaf, 1 Pelt, 1 Seed, 1 Silver |
Crystal of the Clear Mind (c) | 1 Bark, 1 Incense | Apprentice Ritual Effigy (c) | 1 Fang, 2 Ink |
Lesser Eye of the Shaper (d) | 1 Bronze, 1 Fang, 2 Incense, 1 Parchment, 1 Seed | Greater Eye of the Shaper (d) | 1 Bark, 3 Heart, 1 Iron, 3 Parchment, 1 Root |
Student Ritual Effigy (c) | 1 Heart, 1 Wax | Ritual Scroll (c) | 1 Copper, 1 Glass, 1 Incense |
Student Spellbook Transcription (d) | 1 Bark, 1 Fang, 1 Ink, 1 Parchment, 1 Silver, 1 Wax | Talisman of Barbarous Vitality (d) | 3 Bone, 1 Bronze, 1 Gold, 2 Ink, 2 Wax |
Unrelenting Rant (c) | 1 Bone, 1 Glass | Wand of Increased Potential (d) | 1 Bronze, 3 Dung, 2 Incense, 1 Leaf, 1 Seed, 1 Silver |
Journeyman Arcanist Recipes | Master Arcanist Recipes | ||
Recipe Name | Recipe Costs | Recipe Name | Recipe Costs |
Amulet of the Gwyllt Foe (d) | 1 Glass, 1 Gold, 1 Incense, 3 Ink, 1 Iron, 1 Leaf, 3 Pelt, 1 Root | Amulet of Boundless Vitality (d) | 1 Bronze, 2 Dung, 1 Fang, 2 Flower, 4 Glass, 1 Incense, 1 Ink, 2 Iron, 1 Silver |
Amulet of the Prodigy (d) | 2 Fang, 2 Flower, 4 Glass, 1 Gold, 1 Incense, 1 Root, 1 Silver | Casting Crystal (c) | 1 Fang, 1 Gold, 1 Ink, 1 Root, 1 Wax |
Champion of Life’s Amulet (d) | 2 Bark, 1 Bone, 1 Bronze, 1 Copper, 3 Parchment, 4 Wax | Greater Way Stone (c) | 1 Incense, 1 Seed, 3 Wax |
Journeyman Ritual Effigy (c) | 2 Dung, 1 Ink, 1 Iron | Master Ritual Effigy (c) | 1 Bone, 1 Bronze, 1 Ink, 1 Leaf, 1 Parchment |
Journeyman Spellbook Transcription (d) | 1 Bark, 2 Copper, 1 Flower, 1 Glass, 2 Heart, 1 Leaf, 4 Parchment | Master Spellbook Transcription (d) | 1 Bark, 2 Bone, 1 Fang, 3 Ink, 4 Parchment, 2 Root, 2 Seed |
Lesser Way Stone (c) | 1 Glass, 1 Incense, 1 Silver, 1 Wax | Wand of the Nemesis (d) | 1 Bark, 1 Fang, 2 Flower, 2 Heart, 5 Incense, 2 Leaf, 2 Pelt |
Way of the Forge
All Way of the Forge items are durable.
Forge items are intended to add versatility to some builds, and to provide unique offensive and defensive capabilities. Recipes that may only be used with a specific type of weapon or armour have that type specified in their name. Recipes that are for all weapon types or armour types need to be specified when crafted.
Student Blacksmith
Allows the crafting of the following items in downtime:
- Fortifying Leathers (Light armour) (d): 3 Bronze, 1 Dung, 1 Pelt – A set of light armour- when attuned to this armour, whenever you activate a Resistance Feat to gain Immunity X 10s, instead gain Immunity X 30s.
- Hamstringing Knife (Small weapon) (d): 3 Copper, 1 Fang, 1 Glass, 1 Heart – When you activate the Tripping Blow Feat with this small weapon, you may additionally generate the Strikedown Effect on your next successful strike within 10s. This is in addition to the Damage effect of a weapon blow.
- Improved Steel (Heavy armour) (d): 1 Bone, 3 Gold, 1 Heart, 1 Incense – A set of heavy armour that gives +1 Armour hits when worn.
- Lengthy Silence (Large weapon) (d): 2 Iron, 2 Bone, 1 Pelt, 1 Parchment – When you activate the Cut Throat Feat with this large weapon, you may additionally generate the Mute 10s Effect on your next successful strike within 10s, in addition to the normal damage for a weapon blow.
- Piercing Blade (Medium weapon) (d): 2 Dung, 1 Ink, 1 Iron, 2 Silver – When you activate the Penetrating Strike Feat with this medium weapon, you may additionally generate the Through Effect on your next successful weapon strike within 10s, in addition to the normal damage for a weapon blow.
- Powerful Bow (Ranged weapon) (d): 2 Bronze, 2 Iron, 1 Flower, 1 Wax – When you activate the Repelling Blow Feat with this ranged weapon, you may additionally generate the Push Effect on your next successful shot within 10s. This is in addition to the Damage Effect of a weapon blow.
Apprentice Blacksmith
Allows the crafting of the following items in downtime:
- Breaking Bow (Ranged weapon) (d): 1 Bark, 5 Bronze, 2 Dung, 1 Leaf – When you activate the Shattering Strike Feat with this ranged weapon you may additionally generate the Shatter Effect on the next successful shot within 10s. This Effect will only work on a shield (for safety reasons).
- Creviced Steel (Heavy armour) (d): 4 Copper, 2 Gold, 1 Iron, 2 Seed – A set of heavy armour that allows the wearer to count as resisting searching even if they would not normally be able to do so.
- Honed Dagger (Small weapon) (d): 2 Bone, 2 Fang, 1 Flower, 3 Gold, 1 Pelt – Reduce the cost of generating the Through Effect with this small weapon by 1 to a minimum of 1.
- Offensive Blade (Medium weapon) (d): 3 Copper, 1 Glass, 2 Gold, 1 Leaf, 2 Silver – Reduce the cost of generating the Bane Effect with this medium weapon by 1 to a minimum of 1.
- Shattering Staff (Large weapon) (d): 4 Iron, 1 Parchment, 1 Root, 3 Silver – Reduce the cost of generating the Shatter Effect with this large weapon by 1 to a minimum of 1.
- Strengthened Leathers (Light armour) (d): 1 Bronze, 2 Fang, 1 Incense, 5 Pelt – A set of light armor that gives +1 Armour hits when worn.
Journeyman Blacksmith
Allows the crafting of the following items in downtime:
- Armour of Broad Resistance (Light armour) (d): 1 Bone, 2 Dung, 1 Glass, 1 Incense, 2 Iron, 1 Leaf, 4 Silver -When you activate a Resistance Feat while wearing this light armor, all of your Resistance Feats activate for no additional cost.
- Death of the Mage (All weapon types) (d): 2 Bone, 1 Glass, 3 Heart, 5 Iron, 1 Seed – A weapon that allows the user to spend 3 Vigour to generate the Cure Ward Effect in addition to the Damage Effect of a weapon blow.
- Fear of the Unsettled (All weapon types) (d): 2 Bone, 2 Fang, 5 Gold, 1 Pelt, 1 Root, 1 Parchment – A weapon that allows the user to spend 2 Vigour to generate the Fear Undead Effect in addition to the Damage Effect of a weapon blow.
- Fear of the Wicked (All weapon types) (d): 6 Copper, 3 Fang, 1 Flower, 1 Incense, 1 Pelt – A weapon that allows the user to spend 2 Vigour to generate the Fear Gwyllt Effect in addition to the Damage Effect of a weapon blow.
- Stunning Bow (Ranged weapon) (d): 1 Bark, 6 Bronze, 3 Dung, 1 Fang, 1 Wax – A ranged weapon that allows the user to generate the Daze Effect by arrow shot for 1 Vigour, in addition to the Damage Effect of weapon blow.
- Unbreakable Armour (Heavy armour) (d): 1 Flower, 2 Gold, 1 Heart, 2 Iron, 1 Leaf, 5 Silver – While wearing this heavy armour you may cast the Spell “Protection Sunder 1 minute” on yourself only for 5 Vigour. This Spell requires a free hand to cast.
Master Blacksmith
Allows the crafting of the following items in downtime:
- Armour of Leadership (All armour types) (d): 2 Bark, 4 Bone, 2 Copper, 1 Gold, 2 Incense, 4 Silver – A suit of armour that allows the user to cast the Spell “Mass Protection Rampage 5 minutes” for 5 vigour as per the spellcasting rules.
- Death’s Grip (All weapon types) (d): 6 Bronze, 2 Copper, 1 Flower, 4 Heart, 2 Ink – A weapon that allows the user to spend 3 Vigour to strike for Halt 10s. This is in addition to the Damage Effect of a weapon blow.
- Masterwork Armour (All armour types) (d): 6 Copper, 4 Fang, 1 Gold, 1 Leaf, 3 Parchment – A suit of armour that gives +2 Armour hits when worn.
- Pacifying Edge (All weapon types) (d): 1 Fang, 1 Glass, 7 Gold, 2 Heart, 1 Ink, 1 Root, 2 Wax – A weapon that allows the user to spend 2 Vigour to generate the Cure Rampage Effect by weapon Blow, in addition to the Damage Effect of a weapon blow.
- Provocative Barb (Ranged weapon) (d): 2 Bronze, 4 Dung, 6 Iron, 2 Seed, 1 Wax – A ranged weapon that allows the user to generate the Rampage 10s Effect by arrow shot for 3 Vigour.
- True Foe’s Weapon (All weapon types) (d): 1 Bronze, 1 Ink, 1 Iron, 4 Pelt, 2 Root, 6 Silver – When you activate any Feat that allows you to strike for the (X) Bane Effect, additionally strike for the (X) Bane Effect on your next successful strike within 10s.
Student Blacksmith Recipes | Apprentice Blacksmith Recipes | ||
Recipe Name | Recipe Costs | Recipe Name | Recipe Costs |
Fortifying Leathers (Light armour) (d) | 3 Bronze, 1 Dung, 1 Pelt | Breaking Bow (Ranged weapon) (d) | 1 Bark, 5 Bronze, 2 Dung, 1 Leaf |
Hamstringing Knife (Small weapon) (d) | 3 Copper, 1 Fang, 1 Glass, 1 Heart | Creviced Steel (Heavy armour) (d) | 4 Copper, 2 Gold, 1 Iron, 2 Seed |
Improved Steel (Heavy armour) (d) | 1 Bone, 3 Gold, 1 Heart, 1 Incense | Honed Dagger (Small weapon) (d) | 2 Bone, 2 Fang, 1 Flower, 3 Gold, 1 Pelt |
Lengthy Silence (Large weapon) (d) | 2 Iron, 2 Bone, 1 Pelt, 1 Parchment | Offensive Blade (Medium weapon) (d) | 3 Copper, 1 Glass, 2 Gold, 1 Leaf, 2 Silver |
Piercing Blade (Medium weapon) (d) | 2 Dung, 1 Ink, 1 Iron, 2 Silver | Shattering Staff (Large weapon) (d) | 4 Iron, 1 Parchment, 1 Root, 3 Silver |
Powerful Bow (Ranged weapon) (d) | 2 Bronze, 2 Iron, 1 Flower, 1 Wax | Strengthened Leathers (Light armour) (d) | 1 Bronze, 2 Fang, 1 Incense, 5 Pelt |
Journeyman Blacksmith Recipes | Master Blacksmith Recipes | ||
Recipe Name | Recipe Costs | Recipe Name | Recipe Costs |
Armour of Broad Resistance (Light armour) (d) | 1 Bone, 2 Dung, 1 Glass, 1 Incense, 2 Iron, 1 Leaf, 4 Silver | Armour of Leadership (All armour types) (d) | 2 Bark, 4 Bone, 2 Copper, 1 Gold, 2 Incense, 4 Silver |
Death of the Mage (All weapon types) (d) | 2 Bone, 1 Glass, 3 Heart, 5 Iron, 1 Seed | Death’s Grip (All weapon types) (d) | 6 Bronze, 2 Copper, 1 Flower, 4 Heart, 2 Ink |
Fear of the Unsettled (All weapon types) (d) | 2 Bone, 2 Fang, 5 Gold, 1 Pelt, 1 Root, 1 Parchment | Masterwork Armour (All armour types) (d) | 6 Copper, 4 Fang, 1 Gold, 1 Leaf, 3 Parchment |
Fear of the Wicked (All weapon types) (d) | 6 Copper, 3 Fang, 1 Flower, 1 Incense, 1 Pelt | Pacifying Edge (All weapon types) (d) | 1 Fang, 1 Glass, 7 Gold, 2 Heart, 1 Ink, 1 Root, 2 Wax |
Stunning Bow (Ranged weapon) (d) | 1 Bark, 6 Bronze, 3 Dung, 1 Fang, 1 Wax | Provocative Barb (Ranged weapon) (d) | 2 Bronze, 4 Dung, 6 Iron, 2 Seed, 1 Wax |
Unbreakable Armour (Heavy armour) (d) | 1 Flower, 2 Gold, 1 Heart, 2 Iron, 1 Leaf, 5 Silver | True Foe’s Weapon (All weapon types) (d) | 1 Bronze, 1 Ink, 1 Iron, 4 Pelt, 2 Root, 6 Silver |