The Way of the Sorcerous Schools

 

Feat Name Keyword Requires
Be the Change You Want to See Sorcerous Schools Nothing
Do Unto Others Combat, Sorcerous Schools 1 Sorcerous School Feat
Enchanting Chain Sorcerous Schools Nothing
Evocative Chain Sorcerous Schools Nothing
Evocative Ward Sorcerous Schools Nothing
Inclusive Casting Sorcerous Schools 2 Sorcerous School Feats
Oathbound Sorcerous Schools 3 Sorcerous School Feats
Physician Heal Thyself Sorcerous Schools 1 Sorcerous School Feat
Prevention and Cure Sorcerous Schools 1 Sorcerous School Feat
Saoi’s Revenge Sorcerous Schools 3 Sorcerous School Feats
Transmutative Chain Sorcerous Schools Nothing

 

The benefits of Sorcerous Schools feats do not stack with each other, and only one such Feat may be applied to any given Spell. Items may be used in combination with Sorcerous School Feats, as may the Vartach: Mark of Destiny Feat.

Requires Nothing

 

Be the Change You Want to See

(Requires: Nothing)

Keyword: Sorcerous Schools

Your mastery of transmutative magics allows you to alter yourself easily as you alter others. When you cast a transmutation Spell at a target other than yourself, you may cast the same Spell at yourself for 0 Vigour, with the vocal “including myself”.

 

Enchanting Chain

(Requires: Nothing)

Keyword: Sorcerous Schools

You are able to chain the casting of two enchantment Spells together at the same target, for 1 less Vigour than the normal combined cost of the two Spells, to a minimum of 1 Vigour.

 

Evocative Chain

(Requires: Nothing)

Keyword: Sorcerous Schools

You are able to chain the casting of two evocation Spells together at the same target, for 1 less Vigour than the normal combined cost of the two Spells, to a minimum of 1 Vigour.

 

Evocative Ward

(Requires: Nothing)

Keyword: Sorcerous Schools

When the charges of your Ward Effect are entirely removed by blocking Effects, you may instantly generate a first level Spell Effect that you know how to cast.

 

Transmutative Chain

(Requires: Nothing)

Keyword: Sorcerous Schools

You are able to chain the casting of two transmutation Spells together at the same target, for 1 less Vigour than the normal combined cost of the two Spells, to a minimum of 1 Vigour.

 

 

Requires 1 Feat

 

Prevention and Cure

(Requires: 1 Sorcerous School Feat)

Keyword: Sorcerous Schools

You have focused your studies on the complete nullification of certain Effects. If you know both the Cure and Protection Spell for the same Effect, when you cast the Cure (X) spell for its normal Vigour cost, you are able to additionally cast the Protection (X) Spell at the same target for 1 less Vigour than the normal combined cost of the two Spells, to a minimum of 1 Vigour.

 

Do Unto Others

(Requires: 1 Sorcerous Schools Feat)

Keyword: Sorcerous Schools, combat

If you are able to cast both (X) Effect by Spell and Protection (X), when you cast that Effect at a target for its normal Vigour cost, you are able to also cast the Protection (X) spell on yourself for a cost of 1 Vigour less than normal to a minimum of 1.

 

Physician Heal Thyself

(Requires: 1 Sorcerous Schools feat)

Keyword: Sorcerous Schools

When you cast a Healing Spell on a target other than yourself, you may also cast the exact same Spell on yourself for 1 additional Vigour.

 

 

Requires 2 Feats

 

Inclusive Casting

(Requires: 2 Sorcerous Schools Feats)

When casting a Spell with the Mass modifier, you may include yourself as a target of the effect for an additional cost of 1 Vigour. You must include the key words “and myself” to the end of your casting.

 

 

Requires 3 Feats

 

Oathbound

(Requires: 3 Sorcerous Schools Feats)

Keyword: Sorcerous Schools

When you generate an Effect with the Mass modifier that does not already have a target category, you may add either the target category “Non-Gallóglaigh” or “Gallóglach” for 1 additional Vigour cost.

 

Saoi’s Revenge

(Requires: 3 Sorcerous Schools Feats)

Keyword: Sorcerous Schools

When you are reduced to an unconscious state by the Damage Effect, you may cast one 1 Vigour Spell (not Healing) you know as an instant Spell for 0 Vigour.