The Way of Shadowed Blades

This path is favoured by thieves, assassins, and those who prefer to win fights by guile rather than might.

 

Feat Name Keyword Requires
Aggressive Solution Combat, Shadowed Blades Nothing
Blinding Fumes Combat, Shadowed Blades Nothing
Cutthroat Combat, Shadowed Blades Nothing
Dexterous Poisoner Combat, Shadowed Blades 3 Shadowed Blades Feats
Directed Whispers Rumour, Shadowed Blades General Authority
Disarmed and Dangerous Combat, Shadowed Blades 1 Shadowed Blades Feat
Distilled Fragility Combat, Shadowed Blades 1 Shadowed Blades Feat
Distracting Strike Combat, Shadowed Blades 1 Shadowed Blades Feat
Dropping the Guard Combat, Shadowed Blades 3 Shadowed Blades Feats
Ear to the Ground Rumour, Shadowed Blades Nothing

 

Escape Restraints Shadowed Blades Nothing
Fatal Blow Combat, Shadowed Blades 4 Shadowed Blades Feats
General Authority Rumour, Shadowed Blades 1 Shadowed Blade Feat
Internal Damage Combat, Shadowed Blades 2 Shadowed Blades Feats
Penetrating Strike Combat, Shadowed Blades 2 Shadowed Blades Feats
Petrifying Potion Combat, Shadowed Blades 3 Shadowed Blades Feat
Puncture Combat, Shadowed Blades Penetrating Strike Feat
Severed Artery Combat, Shadowed Blades 2 Shadowed Blades Feats
Shattered Focus Combat, Shadowed Blades Distracting Strike Feat
Silencing Strikes Combat, Shadowed Blades Cutthroat Feat
Slip Strike Combat, Shadowed Blades Nothing
Volatile Substances Combat, Shadowed Blades 2 Shadowed Blades Feats
Well Connected Rumour, Shadowed Blades Ear to the Ground

 

Requires Nothing

 

Aggressive Solution

(Requires: Nothing)

Keyword: Combat, Shadowed Blades

You know how to make a variety of short lived alchemical concoctions that can be activated through Vigour. For 1 Vigour, you may deliver the Through Effect via a thrown weapon, which phys reps throwing a vial. This is in addition to the Damage Effect of a thrown weapon blow. A character using Aggressive Solution will cause Single Damage combined with the Through Effect.

 

Blinding Fumes

(Requires: Nothing)

Keyword: Combat, Shadowed Blades

You know how to make a variety of short lived alchemical concoctions that can be activated through Vigour. For 1 Vigour you may deliver the Daze Effect via a thrown weapon which phys reps throwing a vial of noxious, blinding fumes. This is in addition to the Damage Effect of a thrown weapon blow. A character using Blinding Fumes causes the Single Damage Effect and cause the target to suffer the Daze Effect.

 

Cutthroat

(Requires: Nothing)

Keyword: Combat, Shadowed Blades

For 1 Vigour, on your next weapon blow you may generate the Mute 10s Effect by weapon blow. This is in addition to the Damage Effect of a weapon blow.

 

Ear to the Ground

(Requires: Nothing)

Keyword: Rumour, Shadowed Blades

Gain an additional rumour each event you attend.

 

Escape Restraints

(Requires: Nothing)

Keyword: Shadowed Blades

After 30s concentration, you may be free of any IC restraints your character has been the subject of.

 

Slip Strike

(Requires: Nothing)

Keyword: Combat, Shadowed Blades

For 1 Vigour, on your next weapon blow you may generate the Fumble Effect by weapon blow against a weapon or shield. If this Effect is delivered by a ranged weapon or thrown weapon it will only work on a shield (for safety reasons).

 

Requires 1 Feat

 

Directed Whispers

(Requires: General Authority Feat)

Keyword: Rumour, Shadowed Blades

Submit a rumour to a specific character as part of your character’s downtime.

 

Disarmed and Dangerous

(Requires: 1 Shadowed Blades Feat)

Keyword: Combat, Shadowed Blades

When a weapon or shield you are holding suffers the Shatter Effect, you may instantly cast Daze for 0 Vigour at a target within normal Spellcasting range.

 

Distracting Strike

(Requires: 1 Shadowed Blades Feat)
Keyword: Combat, Shadowed Blades

For 1 Vigour, on your next blow you may generate the Mindslash Effect by blow. This is in addition to the Damage Effect of a weapon blow.

 

Distilled Fragility

(Requires: 1 Shadowed Blades Feat)
Keyword: Combat, Shadowed Blades

You know how to make a variety of short lived alchemical concoctions that can be activated through Vigour. For 2 Vigour you may deliver the Shatter Effect via a thrown weapon which phys reps throwing a vial of noxious, blinding fumes. This may only be used to target a shield.

 

General Authority

(Requires: 1 Shadowed Blades Feat)

Keyword: Rumour, Shadowed Blades

You may submit a rumour as part of your character’s downtime.

 

Puncture

(Requires: Penetrating Strike Feat)

Keyword: Combat, Shadowed Blades

When you activate the Penetrating Strike Feat with either a ranged weapon or a small weapon you may additionally generate the Through Effect on your next successful weapon strike within 10s. This is in combination with the Damage Effect of a weapon blow.

 

 

 

Shattered Focus

(Requires: Distracting Strike Feat)
Keyword: Combat, Shadowed Blades

When you activate the Distracting Strike Feat with either a small weapon or ranged weapon you may additionally generate the Mindslash Effect on your next successful strike within 10s.This is in addition to the Damage Effect of a weapon blow.

 

Silencing Strikes

(Requires: Cutthroat Feat)

Keyword: Combat, Shadowed Blades

When you activate the Cutthroat Feat you may additionally generate the Mute 10s Effect by weapon blow with small and medium weapons on your next successful strike within 10s. This is in addition to the Damage Effect of a weapon blow.

 

Well Connected

(Requires: Ear to the Ground Feat)

Keyword: Rumour, Shadowed Blades

Gain an additional three rumours each event you attend.

 

Requires 2 Feats

 

Internal Damage

(Requires: 2 Shadowed Blades Feats)

Keyword: Combat, Shadowed Blades

For 3 Vigour, you may generate the Protection Healing 5 minutes Effect by weapon blow. This is in addition to the Damage Effect of a weapon blow.

 

Penetrating Strike

(Requires: 2 Shadowed Blades Feats)

Keyword: Combat, Shadowed Blades

For 2 Vigour, you may generate the Through Effect by weapon blow. This is in combination with the Damage Effect of a weapon blow.

 

Severed Artery

(Requires: 2 Shadowed Blades Feats)
Keyword: Combat, Shadowed Blades

For 3 Vigour, you may generate the Protection Stop Bleed 5 minutes Effect by weapon blow. This is in addition to the Damage Effect of a weapon blow.

 

Volatile Substances

(Requires: 2 Shadowed Blade Feats)

Keyword: Combat, Shadowed Blades

You know how to make a variety of short lived alchemical concoctions that you may activate with Vigour. For 2 Vigour you may deliver the Global Single Damage Effect via a thrown weapon which phys reps throwing a cocktail of volatile alchemical substances.

 

Requires 3 Feats

 

Dexterous Poisoner

(Requires: 3 Shadowed Blades Feats)

Keyword: Combat, Shadowed Blades

Due to your training, you know how to get the best use out of your poisons. Double the duration of any poison that you apply to your own weapon (eg. An “on next weapon blow” poison becomes “on next two weapon blows”).

 

Dropping the Guard

(Requires: 3 Shadowed Blades Feats)

Keyword: Combat, Shadowed Blades

A life of ill repute has meant that, on occasion, you have needed to deal with guard dogs. For 2 Vigour, you may generate the Beast Bane Effect by weapon blow.

 

Petrifying Potion

(Requires: 3 Way of the Shadowed Blade Feat)

Keyword: Combat, Shadowed Blades

You know how to make a variety of short lived alchemical concoctions that you may use offensively. For 3 Vigour, you may deliver the Halt Effect via a thrown weapon which phys reps throwing a vial of chemicals the briefly harden flesh into stone. This is in addition to the Damage Effect of a thrown weapon blow. A character using Petrifying Potion will cause the Single Damage Effect and cause the target to suffer the Halt Effect.

 

Requires 4 Feats

 

Fatal Blow

(Requires: 4 Shadowed Blades Feats)

Keyword: Combat, Shadowed Blades

You have studied the exact points to strike to cripple mortal beings. For 3 Vigour, your next weapon blow generates the Mortal Bane Effect.