After each event, you will have the opportunity to decide what your character is doing when not on active duty. Downtimes will be submitted using our Player Database. Each character will have four downtime actions. These actions will be picked from a list. Most actions will be available to all characters, but some actions will be limited to those who have picked particular Feats, as listed below. Downtime actions will have a set expected result, which is described below. In addition to the set result, your character will hear a rumour as they go about their business. Characters who have taken Rumour Feats will hear more rumours and will be able to spread some themselves.
When you open the downtime form for your character, you will have a choice of Location. This will be either: a) the last Location of the band (generally a large Settlement in a Realm), or b) your character’s Location at the end of your last downtime. This is important because some actions can only be done in certain Locations.
A Location can either be: a) a Settlement, for example Crag Oscionn in Draíod or Dealtra in Bruid; b) a Riding, for example Dhaloch in Baol or Glorbuaife in Uasa; or c) a Region, for example the Golden Valley in Siabhal or Vercontin’s Pass between Uasa and Draíod. In the last example, of a borderland between Realms, your character will choose to be on one side or the other of the fuzzy dividing line between Realms. This will affect the ingredients that your character receives at the start of events using Profession Feats, as some ingredients are more plentiful than others depending on the Realm you are in.
Characters will start in play with a list of Known Locations. All characters will know the largest settlement in each Realm, as well as a famous Riding and Region in each Realm. In addition to this, characters will have Known Locations based on their chosen Realm Feat, giving them much more knowledge about their home Realm than other characters. The Five Realms Lore Feat gives a character a wide breadth of knowledge about all of the Realms, but not quite as much as a native of any one of the Realms.
If your character background, as approved by the Event Team, contains a key Location, that will also be a Known Location for your character. Finally, as the band of gallóglaigh campaigns throughout the Five Realms, all characters who accompany the band will become familiar with additional Locations.
A character’s list of Known Locations will give them a short description of each Location, and will list what actions can be taken there (as described below).
The following are the downtime actions available to characters, and the set results.
Analyze (Requires Scholar Feats)
Your character spends time analyzing an item they have found on their adventures, learning how to reproduce it and any relevant additional information as determined by the Event Team. The item may be above the level which your character can craft, in which case they will learn the recipe but will be unable to make it until they learn the required level of Crafting Feat. This action may only be used with items that are not listed in the recipes in Appendix 4 of the Player’s Handbook. This action may only be taken by characters with Scholar Feats, and the Lore Feat must match the type of item, i.e. weapon items can only be studied by characters with Smithing Lore, magical foci by characters with Magic Lore, and potions by characters with Alchemy Lore.
Craft (Requires Crafting Feats)
Your character makes one item according to the Crafting Feats your character has, if they have the correct Ingredients for the recipe (see Crafting Recipes). Arcanist and Alchemist crafting are mostly possible only in Locations which are larger Settlements, whereas most Locations which are at least a small Settlement will have a smithy for Forge crafting. The Ingredients needed for the recipe will be used up.
Gather (Requires Profession Feats)
Your character is adept at seeking out Ingredients, and has better luck in finding exactly what they want. A character with one or more Professions Feats can use this action to find a particular Ingredient no matter where they are. For each instance of this action taken, a character will get 1 of the specified Ingredient for each Feat of the relevant type they have. A character with 2 Artisan Feats could use this action to gather 2 Glass, for example.
Guard (Non-Peacesworn Only)
Your character stands guard duty in a Settlement, and gets paid 2 coins as a reward. This action is only available in smaller Settlements. A Peacesworn character cannot use the Guard action. This action generates an additional Rumour.
Mediate (Peacesworn Only)
Your character acts as a mediator in local disputes, an investigator into violent matters where only a Peacesworn can be trusted, and generally provides a calming influence in the locality. The local populace are grateful and the character receives a payment of 2 coins to represent this. This action is only available in smaller Settlements. Only a Peacesworn character can use the Mediate action. This action generates an additional Rumour.
Research (Requires Scholar Feats)
To select this action, your character needs to have a Scholar Feat. This action allows your character to seek the answer to a question about the world of the game relating to their Scholar Feat. The answer to your character’s question may not be available in their Location, or at all, in which case the response will either point your character to another Location where the answer could be, or make it clear that the answer is not something they can discover using the Research action.
Your character spends some time roving over a Region or Riding Location, getting a good idea of the activity in the Location. This will give your character an idea of what types of creatures are active in the area, and any other information deemed relevant by the Event Team.
As described above, your character starts their downtime either at their Location at the end of their last downtime or the last Location of the band. If your character wishes to Travel to another location halfway through their downtime, they select this action and pick their new Location from their list of Known Locations. Travel between any two Locations, however far they are from each other in the game world, takes one action.
While managing their own affairs when not on active duty, most gallóglaigh still manage to pick up information from those they interact with or overhear. A character without any Rumour Feats will hear one rumour during their downtime. A character with the Ear to the Ground Feat will hear two rumours total during their downtime. A character with the Well Connected Feat will hear five rumours total during their downtime. A character with General Authority will be able to submit a rumour in addition to their downtime actions. A character with Directed Whispers will be able to submit a rumour targeted at another character in addition to their downtime actions and their General Authority rumour. A character taking the Guard or Mediate downtime actions will get an additional rumour.
Submitting Downtime and Responses
After each event, there will be a window of time set by the Event Team in which downtimes can be submitted. Players should access the Player Database where they will have the option to submit a downtime.
Once a downtime is submitted, it will be reviewed by the Event Team, who may return it to the player if part of it is unclear or unsuitable. The Event Team has final say on what may be submitted through downtime, particularly in reference to Research action questions and rumours submitted by players.
Downtime responses will be issued by the Event Team before the next event, and will be included in the character pack for the player at the start of the event.
If a player has not submitted a downtime for their character, their character will not take any actions and will not receive any rumours. They will receive ingredients and coins as normal for their Professions Feats when they next attend an event, based on their last Location.